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Submit shots within the new RenderGrid feature in Unreal Engine's Movie Render Queue and render final outputs on the cloud using Conductor.

Epic Games’ Unreal Engine 5.2 on Conductor Preview

With every second counting in production, the Condcutor Unreal Engine plug-in accelerates the creation of high-quality, customized assets and simplifies access to cloud elasticity giving artists the freedom to quickly render final pixel deliverables at scale.

 

This new workflow removes extra steps when rendering multiple assets in Unreal Engine, including creating variations of the same creative assets for live broadcast events or localized versioning and is perfect for commercials, idents and motion graphics.

Out-of-the-box, or customizable

Technical teams can use Conductor out of the box, or customize, using simple Python scripting, especially if wanting to take advantage of other integrations we have created. Artists can submit scenes to render from inside their favorite apps, allowing them to work in ways that are intuitive. 

Dashboards and analytics

Users can set spending limits inside Conductor and gain insights via in-app dashboards to help with future budgeting and billing on jobs. Plus users can get job feedback and monitor renders in real-time. Another handy feature of Conductor is all completed render jobs are stored in one place after completion and can be downloaded to any location.

Cloud zones and regions from day one

Additionally, Conductor customers get access to dozens of cloud zones and regions from day one. Conductor's intelligent systems can detect resource exhaustion and make educated decisions as to where to provision the render nodes to get your renders back as quickly as possible.  

Conductor's key features:

Other software vendors supported on Conductor 

Learn more about how Conductor works

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